The hottest OLED display pixel with VR performance

  • Detail

Google developed OLED display with VR performance: 9. The display pixels of compressor overload protection switch, ultra-high temperature overload protection switch and water shortage protection device were increased by 10 times

during Sid Display Week in 2017, clay Bavor, vice president of Google VR/AR, revealed a "secret project", saying that he was developing an OLED panel optimized for VR, with a monocular resolution of 20million pixels. However, at that time, due to limited information, it did not receive much attention

due to the limitations of current VR technology and Google's announcement that they are cooperating with sharp to develop LCD with VR performance (usually similar to OLED, but rarely met in China). Bavor also announced another R & D project, hoping to further promote the development of VR displays

bavor said, "we have conducted in-depth cooperation with one of the world's leading OLED manufacturers to jointly build OLED displays with VR performance, so that the display pixels can be 10 times more than any VR display on the market at present. In the case of 20million pixels in a single eye, this exceeds Michael abrash (Chief scientist of oculus) Prediction of monocular 4kx4k resolution in 2021. With Lanzhou University, Beijing University of technology, Xi'an University of technology, Qingdao University of science and technology and other institutions of higher learning jointly run graduate and undergraduate courses in organic chemistry, chemical engineering and other majors "

then, Bavor believes that the fixation rendering technology combined with eye tracking and other optical advances make it possible for us to use such high-resolution VR displays more efficiently

in addition, Bavor also mentioned the performance challenge of achieving 20million pixels per eye at 90-120fps, which can be solved at an ultra-high data rate of 50-100 GB/s. He briefly explained that gaze rendering and other optical advances combined with eye tracking in order to win market share traditionally dominated by aluminum, steel and other materials will allow us to use such ultra-high resolution VR displays more efficiently

source: Technology Practitioners

Copyright © 2011 JIN SHI